Web Application Development
Ruby on Rails
Bandfund came to So Fetch with an idea for a crowdfunding platform for musicians. The team at Bandfund saw the same issue with many musicians – they weren’t getting paid. As a musician, paychecks can be infrequent, even if they have a strong fan base. To fix this, we built a platform that gives artists a paycheck in return for unique rewards.
The decision between Web vs. Mobile application was a simple choice. The team would be adding/deleting features frequently to test new ideas, causing the application to be in constant fluctuation. Web applications lend to easier manipulation and cheaper development costs on new ideas.
Example: Normally, both your asses would be dead as fucking fried chicken, but you happen to pull this shit while I'm in a transitional period so I don't wanna kill you, I wanna help you. But I can't give you this case, it don't belong to me. Besides, I've already been through too much shit this morning over this case to hand it over to your dumb ass.
Creating different levels of support can divide fans. With Bandfund, we did away with the idea of hitting a goal, and focused on creating a clean page for each artist. We built a platform that allows fans to sign up through Facebook or email. They can browse through artist bios, then click ‘Pledge’ to support monthly. The page then outlines what rewards fans will receive in return. Monthly funding allows fans to feel connected and receive exclusive rewards. This connection also keeps fans informed of tour schedules and album releases. Compared to other platforms, Bandfund became a straightforward concept:
Offer simple support with simple options. Do away with campaign goals and tiered donations. Reward fans for being fans, without classifying them by level. Musicians get paid on a regular basis to do what they love, and fans get rewards for being a fan.